

It was a bit of a time of maturity for me. Management tasks were added, managing teamwork, communication with other departments. A few months later, I was promoted to Associate Lead Animation Body.

I joined Quantic Dream to work on Beyond Two Souls as a 3D animator for Motion Capture post-animation. But Beyond: Two Souls is above all the project on which I became Lead Cinematic Artist. I started as a Cinematic Artist, and as time went by, I got several new tasks: I worked on the casting, I did some props on the Motion Capture set, I even directed a few scenes, while still being a Cinematic Artist. I was Lead 3D Engine Programmer I led the team in charge of display, loading, performance, image processing, lighting, particles…īeyond is probably the project I’ve been most involved with.

So, let’s look in the rear-view mirror, shall we, with Ronan, Maxime and Angeline, three veterans of the studio. Do you remember what you were doing exactly 7 years ago to the day? At Quantic Dream, we remember it as if it was yesterday, since we were celebrating the birth of Beyond: Two Souls, which monopolized nearly 140 people, over the course of 3 years and a half! A project that is still deep to the hearts of the different teams that took part in this beautiful story.
