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Beyond two souls choices map the condenser
Beyond two souls choices map the condenser








beyond two souls choices map the condenser

It was a bit of a time of maturity for me. Management tasks were added, managing teamwork, communication with other departments. A few months later, I was promoted to Associate Lead Animation Body.

beyond two souls choices map the condenser

I joined Quantic Dream to work on Beyond Two Souls as a 3D animator for Motion Capture post-animation. But Beyond: Two Souls is above all the project on which I became Lead Cinematic Artist. I started as a Cinematic Artist, and as time went by, I got several new tasks: I worked on the casting, I did some props on the Motion Capture set, I even directed a few scenes, while still being a Cinematic Artist. I was Lead 3D Engine Programmer I led the team in charge of display, loading, performance, image processing, lighting, particles…īeyond is probably the project I’ve been most involved with.

beyond two souls choices map the condenser

So, let’s look in the rear-view mirror, shall we, with Ronan, Maxime and Angeline, three veterans of the studio. Do you remember what you were doing exactly 7 years ago to the day? At Quantic Dream, we remember it as if it was yesterday, since we were celebrating the birth of Beyond: Two Souls, which monopolized nearly 140 people, over the course of 3 years and a half! A project that is still deep to the hearts of the different teams that took part in this beautiful story.










Beyond two souls choices map the condenser